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Kinetic Architecture · Invisible Engineering

When spaces breathe
.

Installations built where servo motors, architecture and custom software intersect.

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— Manifesto

Motion is not a detail . It is a material.

A space is not defined by its surfaces alone. How light breaks across it, how a texture shifts within seconds, how a ceiling answers the person standing beneath it — all of this is design.

Tetra Kinetik turns architectural surfaces from static finishes into systems that behave over time. Every installation is a single whole in which mechanical design, embedded electronics and our own control software are drawn at the same table.

What you see stays calm and quiet. The engineering that makes it possible is deliberately invisible.

Design

One-off, built to the architectural brief

Engineering

Closed-loop servo control

Software

In-house choreography engine

— Projects

Two kinetic languages.

Every installation is designed and fabricated for a specific brief, a specific space and a specific client.

01
01Kinetic Chandelier · GEN1

Kinetic Chandelier

Surfaces descend from the ceiling to breathe, rotate and unfold. Each motor is independent, each movement choreographed. Lighting is no longer an object but a living extension of the room.

  • Lobby · Atrium · Ballroom
  • Independent axis control
  • Integrated linear lighting
02
02Kinetic Wall · Flip-Disc Array

Kinetic Wall

Hundreds of discs rotate with millisecond precision to reveal text, time, waves and bespoke patterns. A mechanical canvas; an analogue display.

  • Reception · Showroom · Façade
  • Modular panel system
  • Text, clock and pattern modes

— Designs

One system, countless compositions.

A selection of design studies for the Kinetic Chandelier. Each one is composed for a different architectural brief and ceiling height.

Cascade — crystal droplet spiral
Honeycomb — hexagonal modular array
Linear — tube pendants at varying lengths
Helix — concentric rings with descending spiral
Constellation — rings at free heights
Orbit — multi-axis spherical units

— Process

From idea to commissioning .

Four stages. One point of contact, one line of responsibility throughout.

  1. 01

    Discovery & Concept

    We read the space, the architectural brief and the lighting scenario on site. The first concept and scale study for what the motion should say comes out of this stage.

  2. 02

    Engineering & Prototype

    Mechanism, load calculation, motor selection and control architecture are designed. The critical module is prototyped one-to-one and tested for motion, sound and endurance in real material.

  3. 03

    Fabrication

    Panels, support structure and mechanisms are produced in our workshop. Electronic assembly, wiring and software loading are completed before shipping.

  4. 04

    Installation & Commissioning

    On-site installation, calibration and choreography loading. After handover the system can be updated remotely, and a maintenance plan is set up together.

— Technical

What sits behind the surface.

Kinetic Wall

Drive
Stepper / servo motor, closed loop
Control
Custom control board + central controller
Interface
Web panel, scheduler, scene library
Integration
DMX / Art-Net, dry contact, REST API
Finish
Anodised aluminium, mirror, wood veneer, custom colour
Modularity
Modular panels — scales to any required size
Lighting
Optional backlighting
Maintenance
Front-accessible module replacement

Kinetic Chandelier

Drive
Servo motor, independent axis
Control
Custom control board + central controller
Interface
Web panel, scene transitions
Integration
DMX / Art-Net, lighting automation
Finish
Aluminium profile, crystal, tempered glass
Modularity
Unit based — multi-circle compositions
Lighting
Integrated linear LED, dimmable
Maintenance
Body lowers into service mode

Values describe the standard configuration; every project is re-dimensioned for its space.

— Kinetic Control Software

Experience the interface that drives our installations.

The invisible side of what we build: the control software we developed ourselves. Test it, feel it, compose your own sequence.

WebGL · Three.jsReal-TimeProprietaryv2.0

— FAQ

Questions we usually get.

  • It depends on scale and on how ready the site is. After concept approval a typical project runs in three main blocks: engineering and prototyping, fabrication, and on-site installation. We share a firm schedule in writing after the site visit.

— Contact

Let's talk about a project .

Tell us about the space, the dimensions and the movement you have in mind — we will clarify technical feasibility and an approximate budget range together.